Tag Archives: shortfilm

Animation Concept for “U-Bahn Impressionen”

Ten years ago, back in 2002, I made an animation concept for a short film which is dealing with some scenes in an underground station. Actually I thought all data of it was completely lost together with the hard drive which broke with my former computer.

So, you can imagine my excitement when recently I found some printed screenshots of it after all the time by chance. The background was a two-tone drypoint print and the characters were animated with a kind of digital cut-out-animation in an ancient software called Moho (which got advanced to Anime Studio later).

Animation Concept

Animation Concept

Animation Concept

Animation Concept

The creation of “Die wilden Felder und der Krieger” – Part 6

Setdesign

As I mentioned before, The wild fields and the warrior is divided in two narrative levels. I had to seperate them visually.

Below, you can see some images of the setdesign. In this step I defined the coloration, the lighting and tested a little bit concerning the textures, which I generated at last with some digitised structures of different sorts of paper.

Setdesign.

Setdesign.

Setdesign.

Setdesign.

Setdesign.

Setdesign.

Setdesign

These ornaments I used for the background layers of the flowerfield scenes.

 

Setdesign

And some more intricated ones…

The creation of “Die wilden Felder und der Krieger” – Part 5

Design research and early linetests

At some point of the production it turned out that I would need two narrative levels.

One part should be animated in a classical frame-by-frame style. In those parts the story would be told only by the warriors acting (except of the dormouse and the crows of course as I mentioned before).

In the other part a narrator had to tell the story. It should help me to submit the more complicated contexts of the plot. Only in here the figures of the fields appear. I decided to animate those parts in a cross-fading technique and fit it together in After Effects. This had the useful sideeffect of not needing to animate the fields frame by frame. That would have been very complex.

I was trying different materials and techniques. The sequences of the warrior should look like they were inked on paper. I chose a monochrome coloration design for that.
The cross-fading parts should be a little bit more colourful and I wanted to have some more depth in the pictures. So I decided to split the screen into different layers which I used like theater culisses and inserted some camera movements to further the plasticity of the scenes.

To manage a smooth transition from one narrative level into another, I had to come up with some special actions in which something or somebody covers the camera for a moment.


Designtest with ink and pencil, 2005

 


Designtest with marker and pencil, 2005

The creation of “Die wilden Felder und der Krieger” – Part 4

Secondary characters

All figures you can see below are actually not mentioned in the original story. I added them to clarify specific parts of the plot.

Figures

The dormouse is living in an old stump on the wild fields. It’s interacting with the warrior as a part of nature in the animated sequences of the movie, where I don’t show the fields.

 

Figures

The warrior is building a scarecrow of his armor. This should show the point when he gets really deep into nature and detach himself from former behaviours.

 

Figures

scarecrow turnaround

 

Figures

I choosed the crows to be a recurring symbol for nature and also used them once for changing the narrative level from the animated sequence to one of the cross-fading parts in which the fields appear.

 

Figures

The butterflies are also used for changing the narrative level and leading us to the flowerfields. Those are surrounded by butterflies to bear out their magical and extraordinary beauty.

The creation of “Die wilden Felder und der Krieger” – Part 3

Doodles

I found some more early sketches of the fields and the warrior when I was looking for the concepts of the secondary characters. It’s interesting how deep you can get into a figure, digging for its character, turning out specific attributes over hours and days … just to realize that it’s not the one.

So you have to start it all over again.

Sketches

Some facial drafts of a warrior. It was not the one I was searching for…

 

Sketches

At this point the warrior had a beard after all (but still not the right one all in all) …

 

Sketches

These cloth sketches are obviously influenced by some samurai references…

 

Sketches

Sideways shape of the early wild fields.

 

Sketches

Some sketches to get the proportions of the characters.

The creation of “Die wilden Felder und der Krieger” – Part 2

The warrior

The fact Moon Suk, the authoress of The wild fields and the warrior, originates from Korea automatically built an asiatic setting in my mind for the whole plot. For that reason I got inspired by some samurai images. I found them at that time while researching for the design of the warrior. Of course I know the samurai’s origin is in Japan, not Korea. But I didn’t want to create a scenery with a specific historical background anyway. So I felt free to explore all kinds of asian tradition and inspiration.

 

Research and Design

As you can see below, the warrior took a completely different direction in his development comparing to the character design of the fields. The more they developed separately, the better it worked for the story. Because the warrior had to symbolize the real world it was obvious to draw him more concrete than the apparitional fields and give him an outline which defines exactly the warriors shape.

During the process of designing the characters I also thought about totally abstract ways of telling the story. For example, I came up with the idea to let some industrial machines do the acting (the warrior would have been a tank who changes into a combine harvester) and many other stuff, but at the end all this seemed to be a little bit too strange and far-fetched to me.

Finally I am quite happy with the result of the warrior’s character design. At least he is the main character of the film. I wanted him to be a physically strong person, but also a bit instable, maybe naive.

Figurenentwicklung

These are a few different phases of the warriors development process.

 

Figurenentwicklung

The warrior has got a really wide chest. He looks a bit like a rooster to me in the side view…

 

Figurenentwicklung

Some final impressions of the warrior.