Tag Archives: concept art münchen

Conceptual Designs Dungeon Stuff

Actually I do some conceptual designs for a game project of a few mates. The working title is Dark Dungeon (edit: now called Cryptarium) and it already looks great. As they plan to build a couple of levels all in different styles there will be a lot of assets and creatures to create…

Conceptual Designs for Dark Dungeon

tripod stone tree golem

 

Conceptual Designs for Dark Dungeon

Conceptual Designs for Dark Dungeon

Conceptual Designs for Dark Dungeon

Artworks for “Roger and Out”

About one year ago I designed a few background artworks and did some character colorations for the sci-fi browser game Roger and Out of munich based game company Travian Games. The style is a nice fusion of graphic appearing digital painted backgrounds and funny as well as stylish comic characters.

background artworks for travian games

background artworks for travian games

artworks and character coloration for travian games

pencils: Alexander Lozano
ink: Eric Desideriu
coloration: Nils Eckhardt

Concept designs for Tales of Vendetta

As I mentioned earlier, I was working for MegaZebra last year.

Another facebook game they’re actually working on is Tales of Vendetta. There is a Beta version online, which is already fun to play and definitely worth a look. I did most of the concept designs, especially for the buildings, environment props and the characters. As you can see below, I also created the logo and some of the icons for the UI. Furthermore, there are a few story screens I concepted.

Of course you all know, the first publication of the Brothers Grimm fairy tales had it`s 200 th anniversary in 2012. That made the work for ToV a bit special. Above all, designing some of the famous figures was a lot of fun. Not least because my task was to exaggerate the characters: the guys a bit more tougher, the girls a bit more sexy…

Responsible for the final art were two artists, I want to mention here:

Tarek Samaan did a brilliant job on the 3D realisation of my concept designs. Check out his blog, were he has posted 3D versions of some of the characters.

And Anja Rabenstein made the clean ups and coloration of most of the 2D stuff and the UI used in the game.

Thanks for your support.

Concept Designs

Ice Queen, playing card soldiers, rat, Pied Piper, phoenix, troll

 

Concept Designs

dwarfs, White Queen, Merlin, King Thrushbeard

 

Concept Designs

airport, academy

 

Concept Designs

tea pot, toy blocks, books, pond, cave

 

Concept Designs

icons, ToV logo

Concepting backgrounds for Solitaire Castle

Midyear I concepted the playing area for the very succesful social game Solitaire Castle. The client was MegaZebra, a munich based company producing facebook games.
It was a lot of fun to do because I like work on this funny comic style of the game. Each playing area had to match the correspondent background of the different rooms. Melanie Miklitza painted the beautiful background art of the game and Anja Rabenstein did the clean ups of my concepts.

Here are some examples:

Solitaire Castle Concept

Solitaire Castle Screenshot

Solitaire Castle Concept

Solitaire Castle Screenshot

The Artists Workshop behind door 13

… is not the title of the latest movie I was storyboarding for. But this door 13 leads to my artists workshop. I’m in there since the beginning of the year, when I was moving down two floors in a complex of buildings called “Fruchthof”. In fact, it is an old fruit market.

The rooms of my new studio are quite big, the colleagues around me are supernice, as is the hood and finally I have enough space to place all my artbooks in range. And I got my own doorplate. Gosh! Altogether it’s really cool to work there.

Have a look at it:

artists workshop

Watch out for the silver surfer, always having an eye on me while I’m working.

 

artists workshop

Door 13…

 

artists workshop